Who Am I?


I am a Stylized 3D Character Artist specializing in real-time game characters for games and 3D printed figurines. My work focuses on: – Stylized character design – Game-ready topology & UVs/UDIMs – ZBrush sculpting – PBR and hand-painted texturing for Unreal Engine & Unity – Designing and 3D printing I have experience as a Character Artist working with: ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine, and Unity. I’m open to remote roles, freelance work, and full-time positions as a Stylized 3D Artist or Character Artist in the game industry, and for 3D printing.

I am constantly pushing my skills and having fun on the way :D!